Green was pretty good. There were still a couple of slots that could have been better cards.
Adriana, Captain of the Guard: pretty good. That's a ton of Melee counters.
Kaya, Ghost Assasin: what a beautiful card. I love this design, period. Love it. Very original for an assassin to not have any + loyalty, very, very original. Not for this set's limited experience, but I would place this card in a deck that could add loyalty with Proliferate (Contagion Clasp and/or Contagion Engine), maybe even add Doubling Season. In this set, I am not sure how much this planeswalker will last, and how good it will be.
Knights of the Black Rose: [Monarch Card] not that great. It does feel uncommon, but not a great uncommon. If it had something to do with the graveyard, that would have made it better, or maybe some discard clause.
Daretti, Ingenious Iconoclast: Another great design. I love the planeswalkers in this set. I am usually a sucker for planeswalkers. Nice interplay between the +1 and the -1 abilities. There are too many awesome artifacts that are not in this set. I would ultimate with Wurmcoil Engines.
Leowold, Emissary of Trest: "you may draw a card." Enough said. This is awesome.
Akroan Hoplite: a somewhat weak uncommon, but not quite limited jank. The double color restriction can make it come down one or two turns later than you would have needed to and this set isn't exactly brimming with mana sources.
Queen Marchesa: [Monarch Card] Those tokens could be really useful. It seems like a solid card, although not Geist of Saint Traft solid.
Ascended Lawmage: underwhelming card from Dragon's Maze. This set has drawn many cards from some of the weakest sets in recent times.
Carnage Gladiator: that's a very expensive regeneration clause. It reads like Akroan Hoplite, somewhere between weak and limited jank.
Dragonlair Spider: That's a lot of tokens with four opponents. I would love to play this card.
Coiling Oracle: classic reprint, great card, and should have been a common.
Duskmantle Seer: junk mythic rare now a rare. It should be a ton of fun in multiplayer.
Gruul War Chant: I wish it wasn't a 4 drop, yet it is a solid play. Menace for all my critters is really, really good.
Pharika's Mender: weak. It's from Theros, remember? Limited uncommon, this set has way too many of those.
Juniper Order Ranger: that can be a lot of counters. I like it. Definitely better than a limited uncommon.
Shipwreck Singer: what's with all the barely playable cards from Theros? Is this the Theros Conspiracy?
Stormchaser Chimera: what's with all the barely playable cards from Theros? Is this the Theros Conspiracy?
Spy Kit: the title has great flavor. I don't know enough to appreciate the benefit of having all those names associated with one card.
Hedron Matrix: I really want to play this. It should be a really big boost late game when you can cast your bigger critters.
Bronze Sable: what's with all the barely playable cards from Theros? Is this the Theros Conspiracy?
Hexplate Golem: because limited creature count.
Horn of Greed: great reprint. I love these 'cards for everyone' cards.
Opaline Unicorn: what's with all the barely playable cards from Theros? Is this the Theros Conspiracy?
Kitesail: needed, and good.
Platinum Angel: fantastic, and a way for the field to be winnowed down to its controller and whoever is able to enchant it with Spectral Grasp. I see now why Pacifism is not in this set and that makes sense. This is where whoever has Fade into Antiquity can take this out.
Psychosis Crawler: I really don't like these cards. The 'cards in hand' thing is the lamest text I can find on a Magic card. Not even land destruction is that un-fun. I want to play my cards. I don't want them in my hand.
Runed Servitor: solid. Has always been an uncommon. It would have been cool to see it as a common.
Dread Statuary: a decent man-land.
Throne of the High City: [Monarch Card] great flavor to match this set.
Exotic Orchard: this should be a great land in multi-player, and it is not legendary.
Evolving Wilds: the much needed workhorse in a set with very little mana fixing.
Rogue's Passage: a great land. I hope I get one in my draft.
Shimmering Grotto: needed.
Friday, August 26, 2016
Conspiracy Set Review: Green Cards
At least I really like green limited jank. So far, it has been a little painful to find out most of the cards in this set are like the cards in bulk.
Caller of the Untamed: I want to play this. Maybe I get to use the X effect more than once. I a guessing X should be 4, 5, or 6.
Animus of Predation: wow, this sounds really great. If I can use this card for four or five cards, I can play this card with four or five separate abilities. If this is true, I like this card a lot.
Borderland Explorer: A good way early game for everyone to get a land they really need. It's a green way of helping everyone for a more fluid game.
Domesticated Hydra: solid uncommon. In a late game stalled board state, that X clause can be really good.
Entourage of Trest: [Monarch Card] Menace if you are the monarch. That's OK. It's still a 5 drop.
Leovold's Operative: this is a really fun card. If someone passed you a pack with two great picks, it would be great if you had drafted this ahead of that lucky pass.
Fang of the Pack: whatever this card says, it's a 6 drop. Another limited uncommon... ouch!
Menagerie Liberator: creature count helper in limited.
Orchard Elemental: I love these vote cards. If you are at low life, your opponents will give you all the counters and then one of them will take this guy out.
Selvala, Heart of the Wilds: Great card! I guess I am biased towards Green. If you are the one playing Green and have all the big creatures, you will most likely be the one drawing the extra cards. This is one awesome mana dork. I really like this card. It's my favorite so far.
Regal Behemoth: [Monarch Card] ahhhh, mana, all that mana. I love this card.
Selvala's Stampede: Another super awesome card I really want to play. Your opponents have a poor choice. They either let you drop anything in your hand, and if you are in Green you should have plenty of mana available, or they will allow you to draw more creatures from your deck.
Splitting Slime: this is a very easy card to turn monstrous. I love Green, and I love Green in this set.'
Irresistible Prey: awesome uncommon. Block for the kill and draw card, all for one mana; count me in.
Beast Within: Great removal. "permanent" means anything on the board that does not have Hexproof. This is a great uncommon, especially if you have a way of getting rid of that token. Green/Blue would send the token back to the hand.
Lace with Moonglove: Very solid common. It says "draw a card" and 3 mana is nothing in Green.
Berserk: a very powerful card and one of the lottery tickets for the packs that are filled with limited jank-and that should be most packs in this set.
Brushstrider: because limited. Another limited uncommon... sucks.
Birds of Paradise: BOP, all the way from Limited Edition Apha. {Summon - Mana Birds (Flying// Tap to add one mana of any color to your mana pool. This tap may be played as an interrupt.} Great reprint.
Burgeoning: oh, what an awesome card. They should cut out the other colors, and make this send Green only. I need to play it with Blue though, and draw as many cards as possible.
Copperhorn Scout: good if your opponent is tapping your creatures before combat.
Fade into Antiquity: I don't understand why we don't have Naturalize in this slot. This set doesn't have a bunch of indestructible Gods as we did in Theros.
Explosive Vegetation: I want all that mana. Give me all that mana. This one is still a limited uncommon, though.
Forgotten Ancient: in multi-player a ton of spells get played. Let's hope one of them does not destroy this creature.
Lay of the Land: solid mana source.
Nessian Arp: Because limited.
Manaplasm: interesting and can get really big in Green. I like it, and don't consider it a limited-only card.
Netcaster Spider: because limited creature count.
Prey Upon: classic and really good in all formats.
Overrun: classic and really good in all formats.
Plummet: classic and really good in all formats.
Strength in Numbers: This is the number of ALL attacking creatures and it is an instant. This is one fun battle trick in multi-player.
Ravenous Leucrocota: because limited.
Voyaging Satyr: casual all-star for more mana. I would have preferred a real mana dork like Llanowar Elves.
Sylvan Bounty: because limited.
WIld Pair: this is a lot of fun. I can't wait to play it.
Caller of the Untamed: I want to play this. Maybe I get to use the X effect more than once. I a guessing X should be 4, 5, or 6.
Animus of Predation: wow, this sounds really great. If I can use this card for four or five cards, I can play this card with four or five separate abilities. If this is true, I like this card a lot.
Borderland Explorer: A good way early game for everyone to get a land they really need. It's a green way of helping everyone for a more fluid game.
Domesticated Hydra: solid uncommon. In a late game stalled board state, that X clause can be really good.
Entourage of Trest: [Monarch Card] Menace if you are the monarch. That's OK. It's still a 5 drop.
Leovold's Operative: this is a really fun card. If someone passed you a pack with two great picks, it would be great if you had drafted this ahead of that lucky pass.
Fang of the Pack: whatever this card says, it's a 6 drop. Another limited uncommon... ouch!
Menagerie Liberator: creature count helper in limited.
Orchard Elemental: I love these vote cards. If you are at low life, your opponents will give you all the counters and then one of them will take this guy out.
Selvala, Heart of the Wilds: Great card! I guess I am biased towards Green. If you are the one playing Green and have all the big creatures, you will most likely be the one drawing the extra cards. This is one awesome mana dork. I really like this card. It's my favorite so far.
Regal Behemoth: [Monarch Card] ahhhh, mana, all that mana. I love this card.
Selvala's Stampede: Another super awesome card I really want to play. Your opponents have a poor choice. They either let you drop anything in your hand, and if you are in Green you should have plenty of mana available, or they will allow you to draw more creatures from your deck.
Splitting Slime: this is a very easy card to turn monstrous. I love Green, and I love Green in this set.'
Irresistible Prey: awesome uncommon. Block for the kill and draw card, all for one mana; count me in.
Beast Within: Great removal. "permanent" means anything on the board that does not have Hexproof. This is a great uncommon, especially if you have a way of getting rid of that token. Green/Blue would send the token back to the hand.
Lace with Moonglove: Very solid common. It says "draw a card" and 3 mana is nothing in Green.
Berserk: a very powerful card and one of the lottery tickets for the packs that are filled with limited jank-and that should be most packs in this set.
Brushstrider: because limited. Another limited uncommon... sucks.
Birds of Paradise: BOP, all the way from Limited Edition Apha. {Summon - Mana Birds (Flying// Tap to add one mana of any color to your mana pool. This tap may be played as an interrupt.} Great reprint.
Burgeoning: oh, what an awesome card. They should cut out the other colors, and make this send Green only. I need to play it with Blue though, and draw as many cards as possible.
Copperhorn Scout: good if your opponent is tapping your creatures before combat.
Fade into Antiquity: I don't understand why we don't have Naturalize in this slot. This set doesn't have a bunch of indestructible Gods as we did in Theros.
Explosive Vegetation: I want all that mana. Give me all that mana. This one is still a limited uncommon, though.
Forgotten Ancient: in multi-player a ton of spells get played. Let's hope one of them does not destroy this creature.
Lay of the Land: solid mana source.
Nessian Arp: Because limited.
Manaplasm: interesting and can get really big in Green. I like it, and don't consider it a limited-only card.
Netcaster Spider: because limited creature count.
Prey Upon: classic and really good in all formats.
Overrun: classic and really good in all formats.
Plummet: classic and really good in all formats.
Strength in Numbers: This is the number of ALL attacking creatures and it is an instant. This is one fun battle trick in multi-player.
Ravenous Leucrocota: because limited.
Voyaging Satyr: casual all-star for more mana. I would have preferred a real mana dork like Llanowar Elves.
Sylvan Bounty: because limited.
WIld Pair: this is a lot of fun. I can't wait to play it.
Rubiera
Conspiracy Set Review: Red Cards
I am catching myself holding back some comments. This is, after all, a set that only really works in limited multi-player. As such, it has many limited cards. The problem with the set is that it is sold in $4 packs. If it had been packaged differently, I would be very excited about buying lots and lots of it. But at the same time you can buy one of these packs for $4, you can buy a pack of Khans of Tarkir and pull one of five fetchlands. If the packs had been sold at $2.50 MSRP, or in a deckbuilder's toolbox, it would have been a runaway hit. As it is, those boxes are going to sit and wait for the small number of players who can pull off a limited play group. I know I can't.
Besmirch: multi-player version of Act of Treason, got it.
Deputized Protester: good to get to your needed creature count in limited.
Garbage Fire: more for my notes sheer.
Crown-Hunter Hireling: [Monarch Card] this thing can site there and have Defender once you are no longer the monarch, and with four opponents, it looks like that can be the next turn, and this creature does not have Haste. What gives?
Goblin Racketeer: it would not be limited jank if it had Indestructible or a higher toughness, or a lower casting cost.
Grenzo's Ruffians: very nice. The second clause is great. I want to see this in play.
Grenzo, Havoc Raiser: solid card for sure. If you can drop it early, it can be very strong.
Skyline Despot: [Monarch Card] Because every set needs a dragon. It can be a brutal and awesome play if you can somehow remain the monarch for three or four turns after you cast this.
Pyretic Hunter: more for my notes. If your number is 5, you have a mostly vanilla critter. If it is less than five, this is a weak card. Menace is great, though.
Gang of Devils: limited 6 drop. Remember, Lightning Bolt does 3 damage to one creature or player for one mana.
Subterranean Tremors: some really strong effects on this card. It should be a great play mid and late game. Another card that is required to end a game that could otherwise go on forever.
Goblin Tunneler: limited needs this, it can also go well with a strong one or two drop that needs to deal combat damage to an opponent for a bonus.
Volatile Chimera: great effect, I want to play this bad. This card is all up-side. This set should have had nine more cards similar to this one being all up-side.
Burning Wish: makes $4 packs palatable. Using anything in your sideboard is awesome, of course.
Burn Away: Graveyard manipulation can be very handy, even late game, or especially late game. The damage is more like a bonus. I would have preferred a lower casting cost and no damage bonus. I would have preferred Nihil Spellbomb.
Charmbreaker Devils: more like Heartbreaket Devils. You bought only one pack just for kicks and you pull this.... ouch. Remember, its a 6 drop. That's not a miss-print.
Coordinated Assault: limited trick.
Fiery Fall: I guess someone will be stuck with this card in their draft. It's another 6 drop in a set brimming with 6 drops.
Ember Beast: it's a limited set.
Flame Slash: nice limited card.
Goblin Balloon Brigade: nice limited card. Low drops like this one are always great picks.
Guttersnipe: great card, a must have in a blue-red instants and sorceries deck.
Gratuitous Violence: nice. I wish I was playing devotion to red. Another card that can help end a stalemate and shorten games.
Hamletback Goliath: because enough of these have not been sold at Targets and Walmarts as promos with repackaged product. So many better choices for this slot.... that's one heart-breaking pull in a pack that could have had a much better rate.
Havengul Vampire: a limited uncommon.... what? Wasn't this a limited common in Innistrad?
Ill-Tempered Cyclops: for the creature count in limited.
Hurly-Burly: after the first or second turn, there is not much to do with this card. Oh, and it's a sorcery.
Kiln Fiend: because this is a limited set. Good in the blue-red instants and sorceries deck.
Ogre Sentry: because this is a set geared for limited.
Trumpet Blast: because this is a set geared for limited.
Stoneshock Giant: another limited uncommon. Ouch....
Twin Bolt: much better in fast constructed games. It's at its best as a battle trick after blockers have been declared.
Sulfurous Blast: it can really great in the right board state.... really great. But if one or two of your opponents are in low-creature strategies, this thing will be a mosquito bite, maybe cripple one of your opponents and someone else will take that player out immediately after this is played. It's good. Another card needed to get the game going.
Tormenting Voice: a solid pick. A really useful card in any format.
Besmirch: multi-player version of Act of Treason, got it.
Deputized Protester: good to get to your needed creature count in limited.
Garbage Fire: more for my notes sheer.
Crown-Hunter Hireling: [Monarch Card] this thing can site there and have Defender once you are no longer the monarch, and with four opponents, it looks like that can be the next turn, and this creature does not have Haste. What gives?
Goblin Racketeer: it would not be limited jank if it had Indestructible or a higher toughness, or a lower casting cost.
Grenzo's Ruffians: very nice. The second clause is great. I want to see this in play.
Grenzo, Havoc Raiser: solid card for sure. If you can drop it early, it can be very strong.
Skyline Despot: [Monarch Card] Because every set needs a dragon. It can be a brutal and awesome play if you can somehow remain the monarch for three or four turns after you cast this.
Pyretic Hunter: more for my notes. If your number is 5, you have a mostly vanilla critter. If it is less than five, this is a weak card. Menace is great, though.
Gang of Devils: limited 6 drop. Remember, Lightning Bolt does 3 damage to one creature or player for one mana.
Subterranean Tremors: some really strong effects on this card. It should be a great play mid and late game. Another card that is required to end a game that could otherwise go on forever.
Goblin Tunneler: limited needs this, it can also go well with a strong one or two drop that needs to deal combat damage to an opponent for a bonus.
Volatile Chimera: great effect, I want to play this bad. This card is all up-side. This set should have had nine more cards similar to this one being all up-side.
Burning Wish: makes $4 packs palatable. Using anything in your sideboard is awesome, of course.
Burn Away: Graveyard manipulation can be very handy, even late game, or especially late game. The damage is more like a bonus. I would have preferred a lower casting cost and no damage bonus. I would have preferred Nihil Spellbomb.
Charmbreaker Devils: more like Heartbreaket Devils. You bought only one pack just for kicks and you pull this.... ouch. Remember, its a 6 drop. That's not a miss-print.
Coordinated Assault: limited trick.
Fiery Fall: I guess someone will be stuck with this card in their draft. It's another 6 drop in a set brimming with 6 drops.
Ember Beast: it's a limited set.
Flame Slash: nice limited card.
Goblin Balloon Brigade: nice limited card. Low drops like this one are always great picks.
Guttersnipe: great card, a must have in a blue-red instants and sorceries deck.
Gratuitous Violence: nice. I wish I was playing devotion to red. Another card that can help end a stalemate and shorten games.
Hamletback Goliath: because enough of these have not been sold at Targets and Walmarts as promos with repackaged product. So many better choices for this slot.... that's one heart-breaking pull in a pack that could have had a much better rate.
Havengul Vampire: a limited uncommon.... what? Wasn't this a limited common in Innistrad?
Ill-Tempered Cyclops: for the creature count in limited.
Hurly-Burly: after the first or second turn, there is not much to do with this card. Oh, and it's a sorcery.
Kiln Fiend: because this is a limited set. Good in the blue-red instants and sorceries deck.
Ogre Sentry: because this is a set geared for limited.
Trumpet Blast: because this is a set geared for limited.
Stoneshock Giant: another limited uncommon. Ouch....
Twin Bolt: much better in fast constructed games. It's at its best as a battle trick after blockers have been declared.
Sulfurous Blast: it can really great in the right board state.... really great. But if one or two of your opponents are in low-creature strategies, this thing will be a mosquito bite, maybe cripple one of your opponents and someone else will take that player out immediately after this is played. It's good. Another card needed to get the game going.
Tormenting Voice: a solid pick. A really useful card in any format.
Rubiera