Link to Part 1
Here are additional games for this super-fun deck.
In this game I felt like it was Innistrad standard. This game was pure attrition.
Vraska is a menace in this deck. She can take out any non-land permanent (and that includes plainswalkers).
By now we have exchanged creature removal and I have lost Vraska. Now I land a Ghoultree, and its gg and I win.
Here I win against a Lotus Cobra. Vinelasher Kudzu keeps getting counters ("Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.").
Splinterfright to the rescue.
More critters in my graveyard to boost Splinterfright.
And even more, now with help from Vraska, gg, I win.
Here is a Shards of Alara match. During the first game of two (I had to leave the match for the third one) I was able to get into a great board position.
Crux of Fate wipe from me with TWO Blood Artists and a bunch of critters on the board: gg, I win.
In the second game my opponent was able to pull off their combo: cycle a bunch of critters into the graveyard, then play Open the Vaults.
A very nice play on my opponent's part, they win.
Monday, May 25, 2015
[Modern] Undying Part 1 of 2
I have been pulling from Dark Ascension to play an Undying deck. I still have more singles to buy, and the deck here is using mostly cards I had before cracking packs...
This is such a fun deck that it will require two posts. I got to play with Grim Backwoods, and that was cool (sac a critter, draw a card, and with Undying you don't lose the critter the first time).
This deck makes Tragic Slip a one-drop menace at -13/-13 if a creature died before Tragic Slip is cast, and in this deck I am always sacrificing Undying critters.
Sac!
Boom!
For the win... this opponent had some great artifacts.
Here I beat a white-red weenies aggro deck. My opponent is behind and decides to wipe the board.
But that helps me with more critters in my graveyard for Splinterfright.
Here I am able to survive the early wave of hits from a Red Deck Wins deck.
Tragic Slip! gg eventually since my opponent realizes I have an army of Undying critters. I love Undying!
Link to Part 2
This is such a fun deck that it will require two posts. I got to play with Grim Backwoods, and that was cool (sac a critter, draw a card, and with Undying you don't lose the critter the first time).
This deck makes Tragic Slip a one-drop menace at -13/-13 if a creature died before Tragic Slip is cast, and in this deck I am always sacrificing Undying critters.
Sac!
Boom!
For the win... this opponent had some great artifacts.
Here I beat a white-red weenies aggro deck. My opponent is behind and decides to wipe the board.
But that helps me with more critters in my graveyard for Splinterfright.
Here I am able to survive the early wave of hits from a Red Deck Wins deck.
Tragic Slip! gg eventually since my opponent realizes I have an army of Undying critters. I love Undying!
Link to Part 2
Saturday, May 23, 2015
[Legacy] Badlands Legacy Stash Deck 1 (1000th Blog Post)
That's right, this is the 1000th post for this blog. This deck is surprisingly effective, given that it does not have a deep level of play and is composed of a seemingly random selection from my ever-growing Legacy stash. I must say that I think Shadow is the best ability of all of the abilities I have played with Legacy cards so far. Odds are your opponent does not have any critters with Shadow or any good hate against it.
Here is a game that showcases how fast and consistent this deck is.
I can hit for one with my man-land.
My opponent O-Rings one of my Shadow critters.
Here I discard a card to make Putrid Imp a flyer.
Ghitu Slinger for the win.
My opponent has a great board position during the first game of the following match against a Madness deck.
A card not needing an introduction.
Here is the first Fact or Fiction pile selection (I love this card, one of many that prove that Blue is the color of Legacy).
I messed up this pile: gave my opponent the two best cards in one of the piles (what was I thinking?).
Here I lose the first game against an Arrogant Wurm equipped with Umezawa's Jitte.
I win the second game thanks to Shadow critters.
The third game of this match is a blow-out against me thanks to Arrogant Wurm.
Here I lose against Perist critters. Pupeteer Clique takes one my critters to hit me with it.
Neverreading Torment is an interesting card I will have to learn more about. The 'Epic' ability allows my opponent to cast this card turn after turn until I run out of cards.
My opponent plays Engineered Plague, an enchantment that gives -1/-1 to critters of a specific tribe. My opponent chose Warrior, the tribe of Ghitu Encampment (wise choice!).
And here I get milled.
Here is a game that showcases how fast and consistent this deck is.
I can hit for one with my man-land.
My opponent O-Rings one of my Shadow critters.
Here I discard a card to make Putrid Imp a flyer.
Ghitu Slinger for the win.
My opponent has a great board position during the first game of the following match against a Madness deck.
A card not needing an introduction.
Here is the first Fact or Fiction pile selection (I love this card, one of many that prove that Blue is the color of Legacy).
I messed up this pile: gave my opponent the two best cards in one of the piles (what was I thinking?).
Here I lose the first game against an Arrogant Wurm equipped with Umezawa's Jitte.
I win the second game thanks to Shadow critters.
The third game of this match is a blow-out against me thanks to Arrogant Wurm.
Here I lose against Perist critters. Pupeteer Clique takes one my critters to hit me with it.
Neverreading Torment is an interesting card I will have to learn more about. The 'Epic' ability allows my opponent to cast this card turn after turn until I run out of cards.
My opponent plays Engineered Plague, an enchantment that gives -1/-1 to critters of a specific tribe. My opponent chose Warrior, the tribe of Ghitu Encampment (wise choice!).
And here I get milled.
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