It could be a lot faster, yet I made it with several win conditions and it has a wide range of turn wins: as little as three turns with the average being seven. I use several solitaire rules to give the experience some variance: no mulligan and only basic lands. Here is the deck. Near the end of the gameplay I took out Djinn for another clone, but the change in gameplay is minimal. Also, only the 'draw three, return two' (the 2nd ability) for JTMS can be used.
Djinn out, second Clone in, for the final state of the deck.
There are some turn ones loaded with mana thanks to Black Lotus and/or how many Moxen are in the opening hand.
The one hydra enables some early wins. Before I added it, every game was a turn six or turn seven if Blightsteel Colossus did not get lined up perfectly.
Here is a sample of typical wins by turn. Lining up green into Elvish Piper and dropping a big critter is the most streamlined win, but there are many routes to victory. Here is a turn three win, obviously enabled by Black Lotus.
Here is a Black Lotus-enabled turn 4 win.
And another Black Lotus-enabled turn 4 win, this time with several Moxen and even more mana to load up the Hydra.
Turn five Blightsteel Colossus via Elvish Piper. No need for Black Lotus for this one. Infect did it all.
Another turn five win, this time with a 10/10 hydra.
Turn six Blightsteel Colossus via Elvish Piper.
Turn six via Elvish Piper plus Hydra (since it has Haste).
A late Blightsteel (turn seven).
Cloned Blacksteel Colossus (for fun, one is enough to win) turn seven.
Turn seven with Elvish Piper. The second big critter was not needed, just here for fun.
There are slow games. Here is a turn eight end. The deck has enough power (no kidding, as in Power 9 power), tutors, and so on. It's rare to go more than eight turns.