Sunday, June 17, 2018

Commander Surrak Dragonclaw Temur (URG, or RUG) Kaladesh Energy

This is my first deck to build a small Kaladesh cube, mostly using Energy.


The cards in the deck and much more a playing sampler than a finely tuned deck... that is for much later.








Here is the mana curve. The deck has about as much blue as red and green combined. I just picked every Energy creature, and every Energy non-creature (including artifacts), with a basis away from commons.


Here are a few trial hands. The deck can choke for the first two or three turns because it is running three colors with a very weak mana base. This is a testing deck to play in real life, and I am not plannin on renting the fetchlands or the shocklands online.








Here are some solitaire end states. I stopped when I was about to "win." In a real game, the game state would have been much different due to removals and counters.


Foundry inspector can be a great boost, yet the deck is not super heavy it artifacts.


Trophy Mage is really here for Foundry Inspector.


If Aetherworks Marvel does not come up, and that is most games since it is just one card in the 99 and I have no way of tutoring for it, the big critters are usually dead in my hand until late game. The deck currently has almost no mana acceleration. All of the slots are now taking by the Energy-matters cards. Once I trim those, I plan to add more mana acceleration into this deck.


If Aetherwork Marvels resolves, a game win cannot be too far-at least based on my solitarie plays.


Padeem is also really good in this deck.


Post 2018 Rotation Commander Build Challenge

It would have been interesting to limit myself to Kaladesh, for example, but such a limitation highlights how much we were missing by not having a core set. I think if I expand my selection a little, I will have multiple options for any one of the tools.

For example, if you are building to black/green, one of the key tools is a green sorcery to drop cards in your graveyard. Guess how many of those there are in Kaladesh/Aether Revolt? ZERO... that's just crazy and it's the reason why Standard has sucked so bad for the last two years minus a core set. Let's add Origins, just for kicks. Now we have Gather the Pack.

I think if you expand to M19 (which better have something like Gather the Pack in it, and then add all of Amonkhet/Hour of Devastation, you will then have the basic tools to build any one, two, three color commander deck. The latter two bring in Benefaction of Rhonas.

If you do Kaladesh/Amonkhet/M19, you will have a core set with a bunch of toolkit cards, and a large enough selection to go in many directions for commander builds. Also, all but M19 will be rotating soon, and that means you can bargain hunt some of the better cards you may not have pulled as they rotate out.

Finally, about commanders, KSH by itself is really lacking, and so is Amonkhet. But KSH + AMN isn't so bad, plus M19 is already coming with some sweet commanders even this early in the preview season:

White
Sram, Senior Edificer
Oketra the True <AMN>
Djeru, With Eyes Open <HOU> Tutors for a Planeswalker

Blue
Baral, Chief of Compliance
Kefnet the Mindful <AMN>
Padeem, Consul of Innovation
Unesh, Criosphinx Sovereign <HOU>

Black
Bontu the Glorified <AMN>
Gonti, Lord of Luxury
Razzaketh, the Foulblooded <HOU>
Yahenni, Undying Partisan

Red
Hazoret the Fervent <AMN>
Kari Zev, Skyship Raider
Neheb, the Eternal <HOU> Minotaur
Pia Nalaar

Green
Oviya Pashiri, Sage Lifecrafter
Rhonas the Indomitable <AMN>
Rishkar, Peema Renegade

Multicolored
White/Blue: Temmet, Vizier of Naktamun <AMN>
White/Black: Kambal, COnsul of Allocation
Blue/Black: The Scarab God <HOU>
Blue/Red: The Locust God <HOU>
Red/Black: Neheb, the Worthy <AMN> Minotaur and
The Scorpion God <HOU>
Black/Green: Hapatra, Vizier of Poisons <AMN>
Red/Green: Samut, Voice of Dissent <AMN>
White/Red: Depala, Pilot Exemplar
Blue/Green: Rashmi, Eternities Crafter
White/Green: Missing in Action, maybe from M19

Colorless:
Hope of Ghirapur

I may even decide to sprinkle some Dominaria into the mix, adding to taste.



Tuesday, June 12, 2018

Brawl Valduk (Equip, Enchant, Win)

Yeah... Valduk. What a beast!





Everyone in Brawl seems to be sporting the most pimped out, competitive deck possible, which is super lame. Valduk, though, well, it's Valduk. First game, my opponent was able to take out Valduk.


Then they were off to combo land. Once Inspiring Statuary landed on the board, it was combo time. All of their artifacts become lands, effectively. Oh, and every time they cast one of these cheap artifacts, Joihra nets them another card... combo time all right.


Then they sent Valduk back to my hand, and did more combo work.


When Locust God entered, it all got out of hand pretty quick.


Here comes triple removal.


Drawing cards drops tokens...ouch.


Swings for the win.


The rest of the games went a lot better. Here is the beginning of the second game.


Here, I take out their lone creature before hitting hard.


My opponent chokes for the 2-1 loss.


Valduk... yeah!!


Sunday, June 10, 2018

Commander Selection Online and On Paper

Here are the ones online:
















These I will only have on paper for now.