This is my favorite of the four tribes, with Merfolk a close second. Drop big critters for the win; what's not to like?
Commune with Dinosaurs is important to smooth out the Dinosaur drops, or, in an emergency, to avoid mana screw.
If you are allowed to have enough creatures on the board, Ghalta is not difficult to cast.
Some of the Dinosaurs drop tokens... nice!
Most of the time, Gishath drops way too late. I would have to work on the early mana to make that happen at least one turn early consistently.
Another Commune with Dinosaurs.
I did not trigger enrage here, and that's what Titonalli's Crown is really for.
Vanguard's Banner is late game draw perfection.
Path of Mettle is cheap for a reason: it is quite restrictive.
The first clause protects the creatures you want to use for the flip:
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
The second clause uses them for the flip:
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
You can kill off Raptor Hatchling and you get the token, but it's way better to boost it enough so that it doesn't die, and then you can get more than one tokes and keep your Raptor Hatchling alive.
There are two cards that reduce the casting cost of Dinosaurs by 1 mana in this deck: Kinjalli's Caller, and Otepec Huntmaster (shown in play below). It's great to have one of these on the board, and it's even better to have both!
I am done with this deck. There is a part 2 next.
Saturday, August 24, 2019
A Brawl Remembrance: Admiral Beckett Brass (Ixalan)
This deck requires some thinking. There are several cards that yield incremental advantages. It is also hard to pilot in solitaire because there's no "other player" to abuse. Still, it's a really fun deck.
The tribal artifacts have been more important in this deck than I thought they could be. The Forerunner also surprised me: pinging for 1 a lot does add up.
An early solid board.
I am still misusing Protean Rider. I think it's a much better play to copy a stronger creature later game.
Felg Flagship causes opponent to discard: can be a really good effect.
Solid tutor targets: Ruin Raider (extra card draw at a cost), Captain Lannery Storm (additional Treasure tokens), Fathom Fleet Captain (Pirate tokens).
Pirate token incoming.
More pinging and...
Vehicle tutoring.
Attacking is what this deck does best, and it's how all relevant triggers work for it.
An early Beckett Brass.
Ruin Raider can draw a lot of cards. I may need a source of life gain to offset the loss. It helps that I do not have any heavy casting cost cards.
The Banner comes in late for a Brawl game, but if the game has drawn out, the extra card draw is fantastic.
It helps to have low cost instants and sorceries to free cast with Dire Fleet Daredevil.
Drawing extra cards never gets old.
The tribal artifacts have been more important in this deck than I thought they could be. The Forerunner also surprised me: pinging for 1 a lot does add up.
An early solid board.
I am still misusing Protean Rider. I think it's a much better play to copy a stronger creature later game.
Felg Flagship causes opponent to discard: can be a really good effect.
Solid tutor targets: Ruin Raider (extra card draw at a cost), Captain Lannery Storm (additional Treasure tokens), Fathom Fleet Captain (Pirate tokens).
Pirate token incoming.
More pinging and...
Vehicle tutoring.
Attacking is what this deck does best, and it's how all relevant triggers work for it.
An early Beckett Brass.
Ruin Raider can draw a lot of cards. I may need a source of life gain to offset the loss. It helps that I do not have any heavy casting cost cards.
The Banner comes in late for a Brawl game, but if the game has drawn out, the extra card draw is fantastic.
It helps to have low cost instants and sorceries to free cast with Dire Fleet Daredevil.
Drawing extra cards never gets old.
Wednesday, August 21, 2019
A Brawl Remembrance: Kumena (Ixalan)
This deck has made me realize how good Song of Freyalise is. Unimpeded, the counters just keep coming.
Guardian Project is a card draw engine, and Deeproot Elite will give one of my Merfolk a counter when I cast a Merfolk.
Tapping Kumena is tricky, because you are trading not attacking for card advantage. It's a shame there isn't a card that creates many Merfolk token a-la Krenko in Goblins.
Tapping for counters seems like a better idea than tapping to draw a card.
Growing Rites of Itlimoc is just an awesome card.
The counters enabled in Merfolk are what make this deck viable.
I love Proliferate!
I love Proliferate!
Three tapped Merfolk early game is worth it for the extra card.
Any time I tutor for this deck, Deeproot Elite is my go-to critter.
Simic Ascendancy is cool, but I did not find that useful in Brawl. I think this card is much better in Commnder. The Brawl games are just not long enough to get this card to 20 counters.
All about the counters.
The Brawl manabase will need many dual land cycles. Otherwise, the monocolor and colorless decks will have a really strong advantage. Look at this pathetic mana screw!
Guardian Project is a card draw engine, and Deeproot Elite will give one of my Merfolk a counter when I cast a Merfolk.
Tapping Kumena is tricky, because you are trading not attacking for card advantage. It's a shame there isn't a card that creates many Merfolk token a-la Krenko in Goblins.
Tapping for counters seems like a better idea than tapping to draw a card.
Growing Rites of Itlimoc is just an awesome card.
The counters enabled in Merfolk are what make this deck viable.
I love Proliferate!
I love Proliferate!
Three tapped Merfolk early game is worth it for the extra card.
Any time I tutor for this deck, Deeproot Elite is my go-to critter.
Simic Ascendancy is cool, but I did not find that useful in Brawl. I think this card is much better in Commnder. The Brawl games are just not long enough to get this card to 20 counters.
All about the counters.
The Brawl manabase will need many dual land cycles. Otherwise, the monocolor and colorless decks will have a really strong advantage. Look at this pathetic mana screw!
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