Turn 6, Howl of the Nightpack drops a bunch of tokens.
Turn 10, I play a lone Exava that takes me all the way to the win. I end up with a second Exava in my hand that I do not need to play. Pacisfiam helped a lot. At this point I have one in the battlefield.
More turns (here is turn 14), more creature attrition, but Exava stays through.
Turn 17: Here is my second Pacifism, the play that turned the tide in my favor.
Turn 20: Once Exava is enchanted with Ethereal Armor, it is a 7/7 and I can grind all of my opponent's fatties.
Turn 25: Dreadbore helps with removal of said green fatties.
Turn 29, For the Win (FTW).