We went from not having that many ways to do so, to having many.
The cards are:
Sorcerous Spyglass (As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.)
Desert's Hold (Enchant creature When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated.)
Lost Legacy (Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.)
Ixalan's Binding (When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.)
Gideon's Intervention (As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.)
I lost a match against an Approach of the Second Sun (6W Sorcery If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.) deck. The games took a long time, and I was playing one of my casual janky Pirate decks... a good way to watch your opponent's deck show off in all it's glory. Here is the first game.
Here is the second game. I countered the fist Approach of the Second Sun, and my opponent resorted to Guideon as the alternate win condition.