This deck got me all the way to Mythic during March 2021. I am not planning to update it for Strixhaven because I took red out of it and switched in blue.
Wednesday, April 28, 2021
Blue Deck Wins Arena deck
We are used to the acronym RDW for Red Deck Wins, a very fast deck that beats face hard and wins quickly, but here is a twist: Blue Deck Wins. If I get enough unsummon effects going against any creature heavy deck, I can win fairly consistently. It's one heck of a troll deck!
Sunday, April 25, 2021
I will get with the program: set boosters
I have been negative about set boosters because I am used to draft boosters, but I have come to the realization that I don't mind if Wizards has weaseled a way to increase the price of boosters by 20 percent. I don't consider myself an entitled player and it's OK for Wizards to make a little more money. I am not a fan of the master sets or any of the other $6 to $8 packs, and to date I have cracked exactly zero of those packs. The company seems to be run by corporate overlords who don't have Magic in their hearts, and that is bad karma. We need the people who run this game to bleed Magic, and they seem to be bleeding dollars and euros... But I will get with the program. I love the large set era, and plan to get some Strixhaven set boosters. Why not? It's a hobby. By the way, the Japanese cards in the Strixhaven collector packs are some of the most beautiful cards ever issued, period: Magic out Force of Willed the Force of Will TCG.
Here's my money, Wizards, take it, just take it, all right!
What will be the impact of Flesh and Blood on Magic?
We are on the eve of Monarch coming out in Flesh and Blood (FaB).
FaB has already gone into full speculative bubble mode for some of the more collectable cards, with a handful of cards valued in the thousands of dollars. The game seems to be well-managed, and is currently in the middle of a most passionate honeymoon. The game plays a lot like the World of Warcraft TCG (a hero outfitted with weapons and armor), but with an innovative pitch resource system. I plan to crack some FaB just because I want to be in the action. Let's see where FaB is in one year. Every TCG is always one set away from a major blunder: Homelands, Fallen Empires, and Chronicles for Magic; Millennia of Ages for Force of Will TCG.
Will FaB take a big bite out of Magic? It does not seem that way right now. Magic is doing well, and has weathered the pandemic in great shape thanks to Arena. FaB does not have or intend to have an online player. That's unfortunate, even if the company is selling this missstep as a feature of the game.
Sunday, February 7, 2021
I am glad I cracked all those pre-pandemic packs!!!
Even though this blog is dedicated to Magic, I write here about my Yugioh collection.
I came the conclusion back in 2015 or so that Yugioh was ten years behind in collecting when compared to Magic: that the same price increases would happen in Yugioh, but delayed roughly by a decade. BUT, the two TCGs are not comparable in many ways, and these comparisons are not labeled as positive or negative, because beauty is in the eye of the beholder:
- Yugioh is the quintessential casual player's paradise. You like JTMS? OK, we issued it at Mythic first, then a year later we issue it as a common in a precon, and it will get another twenty reprints. Dante is exhibit A here. You want it, wou got it. The reprinting is very aggressive, which means that collecting Yugioh is nothing like collecting Magic. Not only is everything up for a reprint, everything is up for a dizzying rarity change. The downside is that prices tank a lot. The upside is that if you want to collect Yugioh, you will fill many slots at bargain prices; they just won't be cards anyone will pay you any money for, at least for the next decade.
- There are many treasures in the 1st edition printings, many many. This is where your mention of the LOB (first Yugioh English set, 2002) 1st Edition cards go. Of course, the whole set in a whole booster box has been faked! You need to know your Yugioh if you are going to buy LOB 1st Edition. Same as with ABU Duals, you need lots of comparison cards, you need to know the colors, the feel of the cardboard, the ridges in the cardboard (the early cardboard has a unique look and feel)... you need to know what you are doing.
- The iconic cards are always in demand, always increasing in value, even the ones that have been reprinted a zillion times. Black Rose Dragon: bought unlimited from original set-crossroads of chaos, a playset, at like $5 each card a few years back, it's $10 per card today.
- The pandemic has hit the big three in a similar way. A lot of Yugioh is getting cracked... a lot. Packs I used to get for a song are now $10 packs, packs like unlimited 2002 and 2003 packs. Even packs from the Zexal era (which at the time seemed like they were printed into oblivion) are getting expensive. Everything in the big three TCGs is getting cracked at like ten times the rate it was being cracked before this awful pandemic. I mean, look at Theros... ridiculous, those boxes sat in storage for almost a decade.
- Yugioh collectors will have a lot more money to spend ten years out when many of them are five years into their professional careers. This is a no-brainer. Right now, most of them are broke high school and college kids.
- Yugioh hits you from many angles, Japan-style: manga, anime, cards, movies. If you want to get into the lore, it's panoramic, even if quality varies across the various formats. Magic needs to improve a ton in this department. Magic needs a movie every two years, a really well done comic series, a cartoon series.... it's a content gap the size of the Grand Canyon.
Sunday, January 10, 2021
The Fundamental Failure of the Variants in One Set Blocks and no Core Set era
I can imagine being present at the meetings where the one set block was sold (and bought) by the people at Wizards with the power to implement this significant mistake. The logic is simple, as it often is for great successes and great failures:
our players love many types of sets and many types of worlds >> we can visit more worlds and a wider variety of game mechanics new and old the faster we shift from block to block >> our traditional blocks last a whole year in three sets >> we can triple the frequency of visits by going to one set blocks >> one set blocks are the answer
The logic of great successes is equally simple:
Our large sets are drafted best in two-color archetypes >> let's make a three set block that is designed around two-color archetypes >> Ravnica I, II, III, and someday, I hope, IV, V, VI, and infinity.
But it gets worse because there is an additional logical sequence for failure that has been sold and bought at Wizards: that the core set needs to be replaced by a set that sells better. This one makes sense from a short-term financial perspective. It is true that core sets don't sell as well, initially, as other sets do. But long term, core sets sell for many more years than block sets do. Why? well, because people like me, when we build cubes, we need core set cards to glue the cube together. I still buy M12 and M13 packs. I use those cards in cubes. In addition, Magic without new players will wither and die, and the core set is that introductory product. By getting rid of the core set (again!), Wizards is reducing the number of new players. You don't believe me, right? I have no evidence, right? If I am wrong, I am just one random dude. If I am right, Magic will have some rough times ahead specifically because of several major mistakes I discuss here: variants in products that cannibalize casual products, the one set block, and the abandonment of the core set.
Here is the logic then:
our players love many types of sets and many types of worlds >> we can visit more worlds and a wider variety of game mechanics new and old the faster we shift from block to block >> our traditional blocks last a whole year in three sets >> we can triple the frequency of visits by going to one set blocks >> one set blocks are the answer >> oh and the core sets sells like crap >> out with the core set >> we can quadruple the frequency of visits
We have a precendent for what can happen when the core set is abandoned, and even if the Amonkhet era is not exactly comparable, it is similar. Back then, we had two block sets with one large set and one small set. Complete cycles, especially complete uncommon cycles, are important sellers of packs. The Ranvica I, II, and III cycles of uncommons, and commons make those packs eternally in high demand. It's dumb to crack packs for rares and mythics, but if there is a solid and complete common or uncommon cycle, those packs will get cracked into oblivion (the signets, the guild mages, the guild charms. The Eldraine+ era at least does have some complete cycles, and all sets are large. This is great. At least this mistaken era does not have the problem of incomplete cycles. This mistaken era only shares the lack of a core set with that other mistaken era. With all large sets, we do have plenty of cards that make decks better in a way we did not during the Amonkhet era.
Enter cash-generating ideas that can be sold to managers who get paid to deliver a higher stock valuation this financial reporting quarter: variants that sell packs at a higher price point.
Here is the logic then:
our players love many types of sets and many types of worlds >> we can visit more worlds and a wider variety of game mechanics new and old the faster we shift from block to block >> our traditional blocks last a whole year in three sets >> we can triple the frequency of visits by going to one set blocks >> one set blocks are the answer >> oh and the core sets sells like crap >> out with the core set >> we can quadruple the frequency of visits >> many variants increases collectability and allow us to make more expensive packs
So what do we have?
- Variants triggering whales into a speculative wave that prices out the casual player out of collecting complete sets. These variants and the products they are sold in canibalize causal products.
- Sets that live in their own worlds generating decks that are mostly one-set decks.
- Fewer products like Ravnica III to get today's new players to be tomorrow's cube builders.
There are solid counters to all of my points:
- If Wizards makes more money, it's better for the game.
- Look at all these worlds we are visiting. Aren't they cool?
- One-set blocks have good drafting environments (Eldraine, Ikoria, others).
Saturday, October 10, 2020
Jace, the Mind Sculptor as a Yugioh card
Having played a lot with JTMS in Legacy on MTGO, this card is missing a lot of how the card would translate into Yugioh,
https://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=195297
IMHO. Jace is not a beat stick planeswalker, instead good at controlling the game. ATK 0 DEF 1000 is enough (think Relinquished with a def buff). If you can remove JTMS when he lands, he is easy enough to remove. In that sense, he is a lot more like Yata Garasu + Relinquished. The effects are the ones that matter. Jace controlling the top of your opponent's deck is super strong. In Magic, you make your opponent keep drawing lands and it's usually game over. I would translate that to something like 'If your opponent has at least one effect monster on the field, look at the top of your opponent's deck and choose from placing that card back on the top of the deck or at the bottom of opponent's deck.' The second effect is Brainstorm, and I would translate that to 'If you control no monsters on the field, look at the top three cards of your deck and place two of those cards back on the top of your deck in any order.' I would translate the Unsummon effect to 'If your opponent controls at least two monsters, send one of those monsters back to the hand.'
And then, of course, the JTMS ultimate is just sick in Magic. But in Yugioh, unlike Magic, there are many ways to interact with the exile/banish zone. There is one, just one lonely creature in Magic that can be played from exile (Misthollow Griffin from Avacyn Restored), and nothing else interacts with the exile zone, period. This one is very difficult to translate. Because in Yugioh your opponent could use the newly exiled graveyard a lot more, I would change the hand draw clause. I think a JTMS ultimate in Yugioh could read something like: 'If you have less than 2000 life points than your opponent, banish your opponent's graveyard and hand, then your opponent draws five cards from their banish zone.'
And for the final flavor fix, I would have JTMS as a ritual monster since he is blue in Magic.






