Thursday, August 20, 2020

Five Color Gates Standard Deck Part 2

 I made a few changes by adding some flyers.



Here is another early Gate Colossus.


Here is a pair of Gate Colussus early game.



Guild Summit must be a playset in this deck. It's a great card draw engine almost every turn after it drops.


And especially when a second one drops mid to late game and you can draw cards off your untapped Gates.


Nice full hand for the late game!


The deck can brick hard, and that's where Gates Ablaze comes in.


You will only need flyers for late game top-decking.


Here is the Arena version. I am missing several of the key cards, yet it plays well because I have some powerful end-game flyers.


Five Color Gates Standard Deck Part 1

 This deck is a lot of fun. I will describe it in two posts, one before high end flyers are added, and one after. All screenshots are MTGO solitaire. Here is the deck:





We will need at least one Arboreal Grazer in our opening hand.



District Guide will help us get the colors we need, but we have to be careful about which 3-drops we add, otherwise the deck is mostly 3-drops. I only have a couple of this card in this deck.


The deck plays out well most of the time except for the obvious lack of flyers, which I fix in the second post in this blog.


Gatebreaker Ram does not fly, but is always big in this deck.


Here is another good first hand.


Here Gate Colossus is only costing me 3 mana to cast.


Gateway Sneak becomes indestructible on any turn in which I play a Gate.


Gates Ablaze is my board wipe. I only have a couple in the deck because I also use Banishing Light, which works for all non-land permanents. 


Sometimes I can drop four gates with two Arboreal Grazers. It's a rare occurrence, but it feels great.

Sunday, August 16, 2020

I love Ikoria

 I love Ikoria, and I think long-term, the set opened up new design space for Magic that is wide open for exploration. The first time is always hard because there is no precedent. I am betting that Return to Ikoria is already on the schedule. And if it isn't, that's a major mistake. Wizards will be a fool not to explore Mutate and Companion a lot more.

The mistake with Coompanion's costing, and perhaps how some of the Companion cards work, is understandable. Companions are deck-building heaven, warts and all. Wizards deserves respect for daring new designs instead of just re-hatching old designs. I also don't mind when Wizards blatantly steals from other games (Mutate is a more open form of Pokemon evolution). Like Picasso used to say: 'good artists borrow, great artists steal.'

The Mutate cost-benefit was well thought out. Eldraine adventures are two cards in one whereas Mutate plays are one card from multiple cards, and that is a vulnerability; yet many of the Mutate cards hold their own in a format that has Eldrain adventures; although, parenthetically, I do find [[Unsummon]] effects to be the Achiles heel of Mutate. 


Monday, August 10, 2020

Monoblue Ominous Seas in Standard (MTG Arena)

 Here are links to two matchups I played against and then seven iterations of my monoblue version of an Ominous Seas deck. The decklist:

1. Encountered (I played against) 

Azorius Manabase

Izzet Manabase

1. My Deck 

Version 1 vs Green Stompy

Version 2 vs Yorion Dimir

Version 3 vs Monoblue Teferi's Tutelage Milling

Version 4 vs Monoblue Teferi's Tutelage Milling

Version 5 vs Gruul

Version 6 vs Izzet

Version 7 (final as of today) vs Green Stompy

Sunday, August 9, 2020

2019-2020 8-set Standard MTG Arena Match-ups

 In this post, I plan to annotate the match-ups I have been uploading to my YouTube channel as I work my way through a cube I am building for the very first 8-set Standard with all large sets in Magic's now long and beautiful history. There are multiple posts, given that for some decks I have recorded many games I played with the deck or many games in which I played against the deck (looking at you Ominous Seas and RDW).

1. Rakdos 

2. WU Flyers 

Game 1

Game 2

3. Selesnya 

4. Gruul 

5. Orzhov Vampires 

6. Red Deck Wins 

7. Lurrus 

8. Abzan Stompy 

9. BUG Flash 

10. Mono-black WAR Ugin (A loooooooong game) 

11. Post-ban Simic Ramp 

Thursday, June 11, 2020

The best is yet to come for Magic

Every now and then someone will post on reddit worrying about the eventual demise of this great game. This is what I reply:

There are things Wizards does that annoy me (I don't care for any pack that costs more than $4, period), and I think sometimes that Wizards would be better off by itself, but that is just wishful thinking. It's easy to forget the good an umbrella company like Hasbro does for a company like Wizards. For a textbook case, look at the Force of Will TCG. FOW TCG made one dumb decision after another and there were no adults in the room. All things considered, I think Hasbro IS good for Wizards.

My perspective is a little different because I have been collecting stamps since the late 1970s (I am an old dude). The biggest threat to Magic is that my 11 year old son will not pick it up, and this is what happened to stamp collecting. I was unable to get my son into stamp collecting because none of his friends are interested. Magic, on the other hand, and Dungeons and Dragons, ARE getting picked up. Just last night my son and I did a brief round of D&D, and he has several friends his age who play the game.

I think Arena is a home run, and even MTGO can stick around for a while longer, but paper Magic will go on for a very long time. These are not ORs, these are ANDs: Arena AND MTGO AND Paper.
Wizards has a deep pool of design talent, and a really devoted player base. It ain't going nowhere. Even if the execs committed professional hara kiri, there would be a dozen well managed companies willing to take on the IP, and no, none of those companies would be stupid enough to get rid of the reserved list, as much as I would want them to.

This game has decades of success ahead of it. The company is willing to turn around on a dime when they go in the wrong direction. They brought back the core set. A poorly run company would have stuck to those dreadful two-set blocks just because of false pride. And they will reprint the fetchlands and make them cheaper, or kill Modern for Pioneer, but they will do something that, however annoying to some, will keep the game strong.

I collect Pokemon and Yugioh when Magic is going through what I think is not the best of times (did a lot of both when the core set was taken out). These days, I am 100 percent Magic. The 'all sets are large' era is so awesome. We are getting Zendikar III, possibly New Phyrexia II, possibly a Norse set... man, oh, man. I think the best for Magic is yet to come.


Thursday, June 4, 2020

Deckbuilding with Companions

This is an aggregated post for builds with the ten companions from Ikoria. The builds can be constructed Standard, constructed Modern, and also Commander.


Commander Builds:

Eutropia with Keruga Companion Casual Commander Build
http://mtgadventures.blogspot.com/2020/06/eutropia-with-keruga-companion-casual.html

Lazav Mastermind with Gyruda Companion Casual Commander Build
http://mtgadventures.blogspot.com/2020/06/lazav-mastermind-with-gyruda-companion.html