Tuesday, October 2, 2012

Tutorial 11: Enchantments

When you play an enchantment it is a permanent spell and therefore stays on the battlefield. White has great enchantments. Oblivion Ring, for example, is a powerful enchantment because it can take one of your key cards out of play and if you do not have any way to kill this enchantment that card is gone for good. A non-land permanent can be one of your precious planeswalkers.


Intangible Virtue was powerful enough that it was banned in ISD Block Constructed.


Battle of Wits is a very creative card deserving of decks built around it. Of course, you need to have at least 200 cards left to win the game, and that means you need to start with 220 to 230 cards and have every imaginable good card to be able to win the game quickly enough and to be able to pull Battle of Wits out of your library.